Lobby opens
There’s a short join window before every round. A viewer who sends a gift enters the game; if the streamer wants, followers and viewers who hit a set number of likes join too. If there aren’t enough climbers, the lobby waits.
The tower starts empty: every viewer who sends a gift gets their own climber, bearing their name, on the tower in the middle of the volcano. Lava keeps rising from below; whoever stays above the lava until the very end, i.e. climbs highest, wins. There are no house climbers; the round won’t start until enough viewers join.
You go live and put the game on screen. Rounds start and end on their own; your viewers decide what happens on screen.
There’s a short join window before every round. A viewer who sends a gift enters the game; if the streamer wants, followers and viewers who hit a set number of likes join too. If there aren’t enough climbers, the lobby waits.
Lav Kulesi runs the round on its own. All that’s left for you is to keep streaming and chat with your viewers.
Every incoming gift powers the sender's own climber. Who sent what is shown on screen.
The lobby lasts 40 seconds; the length of the climb depends on the chosen difficulty. After the results, a new lobby opens automatically.
A viewer who sends a gift climbs the tower with their own climber; each viewer gets one climber. From the panel, the streamer can also let followers join and choose how many likes earn a climber. Anyone arriving once the tower is full is first in line for the next round. There is no house climber.
Reaching the number of likes set by the streamer (e.g. 100) puts the viewer into the game. After joining, likes power your own climber.
A viewer who follows you enters the game with their own climber. You can turn this option off in the panel.
A viewer who sends a gift always joins the game; their later gifts only boost their own climber.
In the game, a viewer who joins a single climber bearing their name . Comments have no effect on the game; the chat flows freely.
The game turns each incoming gift into an effect based on its value, and the effect always goes to the sender’s own climber. No gift can harm another viewer’s climber.
Speed and an extra jump; a bit more drops a rope next to your climber and gives 20 seconds of double jump.
The shield gets you through one touch of lava; the crystal step opens a new platform in front of your climber.
The jetpack launches your climber upward; volcano power carries them to the summit with a shield and a long jetpack.
Once you’ve joined, your likes give your own climber the selected power at the interval the streamer chose (e.g. every 10 likes).
No. Lav Kulesi runs on its own. You go live and put the game on screen; your viewers’ participation and gifts shape each round.
Sending a gift is enough; if the streamer wants, followers and viewers who hit a set number of likes join too. A viewer who joins gets a single climber carrying their name, and that name appears on screen.
No. Comments don’t affect the game; chat flows freely. Only likes, follows and gifts steer the game.
Open the game in MERRY Launcher or in your browser and connect with your TikTok username. Then add the game window to your scene via window capture in OBS Studio or TikTok LIVE Studio.
The images were captured from the current version of Lav Kulesi; viewer names and interactions were simulated in test mode. Tap an image to enlarge it.
Pick your licence, open the game and invite your viewers. The game and your viewers handle the rest.
Guide: to see the setup step by step How to set up a TikTok LIVE game, for what gifts do in the game TikTok gift game, for more participation 10 ways to boost engagement.