Lobby opens
The track starts empty. A horse carrying the name of the viewer who sends a gift enters the track: the first sender gets horse 1, the next horse 2. One horse per viewer.
Eight horses race for the cup on a grass, sand or snow track. Placement in each run earns points; after four runs, the horse with the most points and the viewers cheering it on lift the cup at the ceremony.
You go live and put the game on screen. Rounds start and end on their own; your viewers decide what happens on screen.
The track starts empty. A horse carrying the name of the viewer who sends a gift enters the track: the first sender gets horse 1, the next horse 2. One horse per viewer.
Jokey Kupası runs the round by itself. All that’s left for you is to keep streaming and talk to your viewers.
Every incoming gift gets an instant response in the game. Who sent what is shown on screen.
The lobby lasts about 50 seconds, each run about one minute. After the number of runs the streamer chooses (1–10), the trophy ceremony is held and a new cup begins.
A horse carrying the name of a viewer who sends their first gift or follows enters the track; from the panel, the streamer sets how many likes earn a horse and whether a follow earns one. Each viewer gets one horse; everyone’s gifts and likes speed up only their own horse.
A viewer who sends the number of likes set by the streamer also gets a horse on the track; during the race, likes give their own horse the effect the streamer chose (carrot, sprint, horseshoe…).
A viewer who follows also gets a horse bearing their name on the track. The streamer can turn this off in the panel.
The first gift puts a horse carrying your name on the track; later gifts send your horse carrots, a sprint and a tailwind.
In the game, a viewer who joins fan or horse owner and their name appears on screen. Comments have no effect on the game; the chat flows freely.
The game turns each incoming gift into an effect based on its value. Small gifts make small touches; big ones change the whole round.
Carrots and a lucky horseshoe perk up your own horse.
Energy potion and attack push your own horse forward. No gift harms a rival.
Tailwind and champion sprint make your own horse fly. The effect grows with the size of the gift.
Likes sent during the run cheer your horse on and speed it up.
No. Jokey Kupası runs on its own. You go live and put the game on screen; your viewers’ participation and gifts shape each round.
All they need to do is like, follow or send a gift before the round starts. A viewer who joins becomes a fan or a horse owner in the game, and their name appears on screen.
No. Comments don’t affect the game; chat flows freely. Only likes, follows and gifts steer the game.
Open the game in MERRY Launcher or in your browser and connect with your TikTok username. Then add the game window to your scene via window capture in OBS Studio or TikTok LIVE Studio.
The images were captured from the current version of Jokey Kupası; viewer names and interactions were simulated in test mode. Tap an image to enlarge it.
Pick your licence, open the game and invite your viewers. The game and your viewers handle the rest.
Guide: to see the setup step by step How to set up a TikTok LIVE game, for what gifts do in the game TikTok gift game, for more participation 10 ways to boost engagement.