Join the queue
Viewers join the line with a gift, a follow or likes; whoever sends the first gift or like shoots first. Every viewer has one place in the line: gifts and likes sent while waiting do not add a place, they boost the coming turn.
Every viewer who joins the stream gets their own hooded archer and joins the line behind the shooting line: whoever sends the first gift or like shoots first. On their turn the archer walks to one of three giant targets, shoots and leaves the arena; to shoot again they join again and go to the end of the line. The exact centre scores 12. Points are never lost, and big gifts give extra arrows.
There are no rounds, the shooting never stops: archers wait in three rows right behind the shooting line, and their turn comes once those ahead have shot. If the line gets very long, the rest sit in the “SIRADAKİ OKÇULAR” section of the stands. A fixed wide stream camera shows the shooter, the arrow's flight, the hit and the score walls in one frame; landscape or portrait.
Viewers join the line with a gift, a follow or likes; whoever sends the first gift or like shoots first. Every viewer has one place in the line: gifts and likes sent while waiting do not add a place, they boost the coming turn.
The targets are real competition faces 5.5 blocks across: gold, red, blue, black and white rings score from 11 down to 1, and the circle in the exact centre is the 12. The score is calculated from the point where the arrow meets the face.
The archer shoots the arrows of the turn (2-3 arrows with a big gift), the hit ring glows, “+12” or “+9” appears and the archer leaves the arena. To shoot again the viewer joins again with a gift, a follow or likes and goes to the end of the line; the points continue from where they were.
The four giant black walls behind the targets update live: most likes, latest follower, most points and most gifts. The totals are kept even when the game closes; a viewer who leaves the stream is hidden from the board and reappears with the same numbers on return. To delete them, press “Sıfırla” in the panel twice.
A gift worth at least 99 coins gives that viewer 2 arrows on their turn, 499 or more gives 3 arrows (thresholds can be changed in the in-game panel). Gifts also give one of the boosts below by their coin value; you choose the mapping in the live game settings of the MERRY panel.
The next 3 arrows are much more accurate.
The next 3 arrows are not affected by wind or gusts.
The next hit scores double.
Two arrows per shot on the next turn: twice as many arrows.
Sends a strong 6-second gust to the other archers; the sender is not touched.
The next arrow is guaranteed to hit the exact centre, the 12.
Likes that arrive while waiting give the archer a small boost. Arrows per turn, extra-arrow thresholds, wind strength, joining, the camera and the TikTok connection are managed in the MERRY Archery Panel, opened in the game with the K key; if the connection drops, the game reconnects by itself. Hold C to zoom in; the mouse wheel changes the zoom.
Tap an image to enlarge it. The images are drawn from the block data of the arena world the local server generated and from the game's own models; they are not screenshots from the Minecraft client.
Requires Minecraft Java 1.20.1 and a compatible Fabric profile; MERRY prepares what is needed. The archers, spectators and target are MERRY's own models. Minecraft is a separate product; MERRY has no official connection with Mojang or Microsoft.
Choose your licence, install the game with MERRY Launcher and start your first tournament live.
Guide: to see the setup step by step How to set up a TikTok LIVE game, for what gifts do in the game TikTok gift game, for more participation 10 ways to boost engagement.