TWO STREAMERS · TWO ARMIES · ONE BATTLEFIELD

Sancak Savaşı:
you are the commander.

The streamer drives their commander with WASD and gives the army follow, charge and hold orders. Units bearing the viewers’ names fight under the blue and red banners.

  • Real streamer mapping
  • Six unit classes
  • Units owned by viewers
Enter the square →
Sancak Savaşı training ground: the blue army with viewer-named units lined up against the red army, unit counts on the right

Footage from inside the game. Training boosts are for trial purposes.

COMMAND YOUR ARMY

Drive your commander with WASD, charge at the right moment.

Press 1–5 to select the whole army or one unit type. Order follow with F, charge with G, hold position with H; right-click to mark a target on the map. Press Space to swing your sword at a nearby enemy. The side whose commander falls loses; after five minutes, the commanders' remaining health is compared.

Infantry

Fights on the front line with sword and shield.

Archer

Keeps its distance and shoots arrows. The Perfume gift always brings an archer in the sender’s name.

Spearman

Long-reach melee fighter; more effective against cavalry.

Cavalry

Moves fast on horseback; a charge from a distance hits harder.

FROM STREAMER TO STREAMER

On the same battlefield a real opponent.

Join quick match or open a private room and pass the six-character code to the other streamer. Red and blue sides are assigned at random. Both streamers open their own TikTok LIVE connection; each community’s gifts and likes power its own streamer’s army. Drill mode runs against a separate AI commander and doesn’t add test units to a real match.

EVERY UNIT HAS A NAME

Gift sender appears in the square.

Gift

Gifts are fixed: Rose → Infantry, Rosa → Spearman, Perfume → Archer, Doughnut → Cavalry, Tea → Armoured cavalry. Every unit carries the sender’s name. Other gifts don’t create units in this game; the mappings can’t be changed.

Like

The first like adds the viewer as a recruit unit under their name. Every further 100 likes raises only their own units’ training by 1%; strength and stamina rise by at most 10%. No extra soldiers are created repeatedly.

Follow

The first follow adds the viewer as a recruit unit under their name. Someone who already joined with likes doesn’t get a second join unit.

Reinforcement

Each side has at most 100 units. Further units wait in reserve and take the field as space opens up. The reserve limit is 1,000 units.

On the website and in MERRY Launcher.

Open it from either place with the same MERRY account and your Sancak Savaşı licence. No extra game package is needed. Units, damage, gift duplicate checks and results are calculated on the server. If the connection drops, your commander can return within 35 seconds. If the server restarts, open battlefields close; the results of finished matches are saved.

Open Sancak Savaşı
From inside the game

Screenshots: this is how the game looks on stream.

The images were captured from the current version of Sancak Savaşı; viewer names and interactions were simulated in test mode. Tap an image to enlarge it.

Sancak Savaşı vertical view: two armies facing each other on the field

The same game in a vertical stream

In a 9:16 vertical stream window Sancak Savaşı switches its HUD to a vertical layout: scoreboard on top, the scene in the middle, the join call at the bottom. Just open a vertical canvas in OBS or TikTok LIVE Studio and capture the game window.